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Prism Rift
A raymarched kaleidoscope shader that folds space into neon liquid-glass tunnels and impossible prism blooms.
Live kaleidoscope raymarcher
Pure WebGL shader art: no images, no video, just folded distance fields and animated neon palettes.
Raymarched space
The image is not an imported video or texture. A fragment shader marches through a folded distance field every frame.
Kaleidoscope math
Polar repetition, mirrored coordinates, fractal box folds, and palette waves create the feeling of liquid stained glass.
Poster moments
Switch palettes, change fold depth, freeze time, and save a PNG when the rift lands on a composition you like.